Things like making random side houses you put no thought into have content and not seem barren so that it isn't glaringly obvious which house is the one the plot revolves around because it's the only one with detail. The biggest reason to go for a program like this seems to be to have it make randomized filler content very quickly. (Or as the saying goes, "fishing lures aren't designed to catch fish, they're designed to catch fishermen.") A cheaper (or even free) program may well have more actual utility for your game if you're interested in making your dungeon layout by hand, anyway. The 3d assets are not there to make your game better, they're there to catch your eye as a customer. Since this program requires you export it to 2d to use it for anything since it doesn't support playing in the program or exporting in any 3d format, there's basically no way to use these 3d assets for anything, anyway. The 3d modeling is really pretty, but nobody but the DM making the map actually sees them, while I can't imagine the process of making detailed animated 3d models wouldn't add to the amount of delays or project cost compared to simple 2d artwork. To add to that, Illwinter's Floorplan Generator (which is $7, by the way, if we're talking about price,) has a Steam Workshop page that lets me add tens of thousands of assets just by clicking a button, and I can easily import my own objects or even floor textures, which means I'm not forced to beg the developer to add assets my game needs before I can use them. ![]() ![]() The fact that Dungeon Alchemist doesn't allow for encounter generation or take what creatures should be living here into account is a major negative, as is the fact that you can't add your own assets to make any given area unique. (It's all low-detail square rooms, but hey, you can then edit the content and draw the rooms in other map-making software yourself.) Even just going to donjon has a push-button-make-random-dungeon system that even adds the encounters and details the traps and even fills in loot tables for you. The only thing that stands out as actually useful about this software that is unique to it is that it has an algorithm to place props automatically. Just Google "dungeon mapping software", and you'll be bombarded with lists of recommended programs, many of which are free. There are more alternatives to this software than just drawing something completely freehand, however. I simply don't have the skills needed, nor the time to acquire them. ![]() This tool gives me an easy way to make nice-looking maps for my players to play on, instead of the current blue and white ones that I'm using, like this one Īnd no, I'm not lazy. Anything else always ends up being unusable. I can do technical drawings, but that's it. Originally posted by CPCEradan:The target audience is me, and people like me.
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