Its "old" name is "kerbalMainGrey" and the new name is "Suit_Iva_Standard_Male0 " I strongly recommend you to first try to make the IVA suit because its easier to see it without the helmet and the jetpack. (won't fully work until the next release of TRR) I suggest you also to download the TRR_Guide_SuitSet_full_DDS_MIXED_v0.2 where you will find a full suit set, with the new naming convention. the latest TRR_Guide_customFolder.V0.3 where you will find an example of what I call " the MIXED suit set " with the old name convention and example for the level 0 and level 5 (the others level goes like the level5, just put the right number) You can find a guide in the readme of the TRR_Guide. How would I do that?Īh one more brave We don't have a good camo suit set yet ! You need to invert them vertically before converting them, the easier way to do that is to use GIMP 2 + BIMP. You can find a good and fast dds converter here :įor your head, convert them in DXT1 "clamp" and check/use the "MipMaps" also dds, your game will load faster because TRR convert them in. I'm kind of dyslexic when I type fastĪnd sry to have forgotten the "S" on my structured example. I had named the folders "Males/Females" when I should have omitted the 's'. They didn't come with a config file, and I'm assuming you mean TRR (not TTR), because if that wasn't a mistake, I have no idea what TTR is.Įdit: I found the problem. ![]() I'd like to point out that these are the exact same textures I've been using for years. ![]() I thought for a moment it could be the game wants PNG files instead of JPG, but my suit textures are JPG, so that can't be it either. I redownloaded, deleted the old folder, replaced it with the new, and placed the textures in the same directory as before, and the heads still don't work. The visors in the suits subfolder works as intended, even in your MyTextureModFolder/. For a strange reason, it won't work if you put it in the default/ folder of your MyTextureModFolder/. If you want to use a default custom visor, you need to put the texture in the default/ folder of TRR. You won't see KSP the same way with this guide packĪ last note, there is a custom texture for the menu in the default/ folder of TRR, if you don't like it, just erase it and I also added Laythe in the list of atmospheric planet. you can see the example in the pictures at the beginning of this post. There is also a new TRR_Guide folder, with an example of a working custom texture folder, with texture for the default suit, a skybox and some planets texture. You can use Navball Texture Changer to change your navball. The navball texture replacement is disabled (broken). This version also fix the heads (!!! if you put them in the right folder !!!! )Īnd you can enjoy your custom skyboxes again Off course, if you don't have a Heads/ folder for example, you don't need to add the line in the. Mission Control asks you to put your helmet back on. LaytheSrfLandedCrescentBay = You feel drunk because of the thin air. These can be found in various files in GameData/CrowdSourcedScience/planets/laythe//evareport.cfg. If you have Crowd Sourced Science installed then it also defines a whole list of EVA reports for various Laythe biomes. If that's what you saw then you may just need to take an EVA report several times to test whether the update worked. The game will choose between them randomly each time an EVA report is requested. You check the box on your report for -Looks breathable-." (this is in the dictionary as #autoLOC_501323). So comfortable you feel like taking your helmet off. ![]() The one you are trying to change and "This place seems nice and comfortable. There are two results defined for Laythe surface EVA reports in stock. I actually already tried that before your other post, for some reason it shifted over to a completely third text that I didn't write, so that's not even an option.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |